![]() This has been confirmed as intended behaviour. ![]() Heart attack: on average every 120 days.Īs of version, wake-up no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game.Regardless of the wake-up high severity the effects are always the same, only their duration changes accordingly: The maximum severity of a wake-up high is 100% which is reached with 1.33 wake-up. While each wake-up dose increases the severity of the wake-up high by 75% (see "Upon consumption" above), it decreases by 150% per day again, meaning that for one wake-up the high lasts 12 hours. It also increases the psyfocus gains from meditation." It fills the need for rest by stimulating the brain, and increases focus, allowing faster work. −20% Addiction progress (see "Withdrawal" below).+90% Wake-up need (see "Addiction" below).+75% Wake-up high severity (see "Wake-up high" below).It takes 100 ticks ( 1.67 secs) to swallow the pill. Instantaneously and one time upon using the drug.Ī pawn taking wake-up will do so right where they stand without looking for a place to sit first.These can be broken into effects that occur: Wake-up is a powerful stimulant that has a variety of effects. It can also be found on raiders and purchased. Its synthesis speed is dependent on the intellectual skill. It requires wake-up production to be researched. Wake-up can be manufactured at a drug lab for 2 neutroamine taking 900 ticks ( 15 secs).
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